![]() ![]() ![]() ![]() In situations where you’re relying on the Cloud, you really are relying on the Cloud. It’s just that this time the bugs materialize because of interactions with The Cloud. Incidentally, the glitch will come as no surprise to people who are familiar with Obsidian-developed games such as Fallout: New Vegas: expect bugs, and lots of them. (Normal saves don’t appear to be affected, only quicksaves, and then not all of the time message board posts are filled with conflicting information, that sometimes the quicksaves are overwritten and sometimes they’re not.) Obviously this is merely a glitch in the way Steam’s servers interact with the game-workarounds already exist in lieu of a proper solution-but it serves as a cautionary tale of sorts: beware the Cloud. What’s happening now is that, as the game launches, it syncs with Steam’s servers, which then appear to overwrite any quicksaves that are present. The idea itself is sound: your local game saves are mirrored on Steam’s remote servers, so if anything should happen to your hard drive, your game saves will always be safe and sound on Valve’s big fluffy Cloud. ![]() The Steam version of the game makes use of Steam’s new ability to sync game saves with The Cloud. ![]()
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